![]() The mobile video revolution: How netflix, vevo, and youtube have thrived on smartphones and tablets. Barriers to creativity and creative attitudes. The Academy of Management Journal, 8, 3: 220–227. California Management Review, 40, 1: 22–38. Enhancing creativity: Managing work contexts for the high potential employee. Forrester Research Inc., Cambridge, MA, USA: Retrieved from. The Creative Dividend: How Creativity Impacts Business Results. Cornell University Cooperative Extension Orange County, New York. International Journal of Innovation and Technology Management, 5, 1: 149–165. Engaging the creative minds - The engage models. Journal of Educational Psychology, 65, 3: 326. College teachers: Their effects on creativity of students. Thinking Skills and Creativity, 6, 3: 159–168. The cognitive pro le of creativity in design. Your Creative Brain: Seven Steps to Maximize Imagination, Productivity, and Innovation in Your Life. New careerbuilder survey reveals how much smartphones are sapping productivity at work. How does information technology shape thinking? Thinking Skills and Creativity, 1, 2: 130–145. Annual Review of Psychology, 32: 439–476. Creativity, intelligence, and personality. Cambridge University Press, New York, pp. Inspired by distraction: Mind wandering facilitates creative incubation. Determinants of organizational creativity: A literature review. Journal of Personality and Social Psychology, 78, 4: 772. Video games and aggressive thoughts, feelings, and behavior in the laboratory and in life. OECD Publishing, 41, OECD Education Working Papers. 21st century skills and competences for new millennium learners in OECD countries. Creativity in Context: Update to The Social Psychology of Creativity. Within you, without you: The social psychology of creativity and beyond. California Management Review, 40, 1: 39–58. Motivating creativity in organizations: On doing what you love and loving what you do. Thinking Skills and Creativity, 3, 1: 53–58. Torrance test of creative thinking: The question of its construct validity. The Practice and Theory of Individual Psychology. The results of this research may have positive impact on organizational resources management, especially, human resources management and it can justify the creation of new start-ups in the multimedia industry targeting the production of special video games and movies addressing organizational objectives. In particular, it is shown that both simple funny video games and short comedy movies have a positive and meaningful correlation with computer users’ creative idea generation. The contribution of this paper is to suggest that certain short, simple funny/comedy digital audiovisual technologies are important to drive creativity. This study intends to investigate the relation between simple funny video games and short comedy movies and creative idea generation. On the other hand, one of the key characteristics of today’s societies is creative idea generation. ![]() In the last decades, they have had a major impact on how people spend their leisure time, and it is widely recognized that they are changing people’s behaviors and activities. Video games and movie industry are and have always been billion-dollar businesses.
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